![]() They play out like a typical Magic the Gathering derivative conflict with cards having an attack and defence value and dealing out damage to each other. This constant movement of the warlord keeps the game very dynamic and where you deploy the warlord is a nice little bit of hidden information (because it’s not a Fantasy Flight Game unless you can squeeze a dial in).įor me the actual battles are one of the weakest elements of the game. These Warlords swoop on and off planets, allowing you to choose where to use the Warlord to bolster troops in an important fight or win strategy conflicts for valuable resources. Killing the opposing Warlord will win you the game giving you another route to victory. It’s a powerful unit in its own right but also offers many effects that steer the strategy of your deck. Each deck will have a unique warlord card. One of the most interesting aspects of this game is the Warlord and their headquarters. Bizarrely this is the first thing that doesn’t quite gel with me, the conquest of an entire planet should involve whole legions of Space Marines and a few titans, not a handful of orks or a squad of howling banshees, but that’s the level of abstraction in the game and if you think of each battle as a single game of Warhammer 40,000 then the concept works. Mechanically the game feels like high level take on a Warhammer 40,000 campaign an abstracted conflict where a single battle that takes a few moments represents a full game of the Warhammer 40,000 miniatures game. The winner at the first planet takes that card and is one step closer to winning the game. Then a battle kicks off at the first planet and every other planet where a Warlord is present. Your Warlord causes battles to kick off but also helps which command struggles miniature conflicts that reward the winner extra resources and cards. Then comes a strategy phase where you secretly select which planet your Warlord (more on them in a moment) and retinue of followers is going to land. ![]() I’m not going to go into too much detail here as there’s a really good video tutorial that explains everything perfectly but here’s the basic outline:įive planets are laid out in front of you and each turn you can spend resources to deploy armies, upgrades and events to the five planets available. The aim of the game is to collect three planets that share the same symbol. In Warhammer 40,000 Conquest, you and another player are battling for control of the Traxis Sector. In Warhammer 40,000 Conquest The Card Game (to give it its full name) the grim dark future of the 41st millennium has been recreated in a customisable card game (and not for the first time I might add) but can a deck of cards truly capture the iconic characters and epic conflict of the setting? From the original tabletop miniature games, to board games, video games, books and even ropey films. ![]() Since the release of Rogue Trader, the Warhammer 40,000 universe has spread across multiple games, rules iterations and media.
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